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Starforge MMO — Patch 0.9.5

Best Research Order in Starforge MMO (2026)

A tier list of which technologies to research first. Get the economy snowball going, then power up your fleet — the fastest path to a dominant empire.

Last updated: patch 0.9.5

Why Research Order Matters

With 18 branches and 147 total technologies, you can never research everything early. The winners pick a path: economy first, because production and power bonuses compound every tick, then military to stay competitive. Below, every branch is sorted into a priority tier with the first tech you should unlock in it.

Research Priority Tier List

SRush First — Economy Foundation

Production and power compound every minute they are active. Researching extraction and energy techs early pays for everything that follows — always your first investment.

Mining

Start with Improved ExtractionIncreases all mine production by 10%.

Energy

Start with Solar CollectorsSolar panels increase energy output by 15%.

ACore Military & Expansion

Once your economy snowballs, weapons and shipbuilding keep your fleet relevant while colonization grows your resource base. Prioritize these before luxury branches.

Weapons

Start with Improved KineticsKinetic weapon damage +15%.

Shipbuilding

Start with Assembly LinesShip construction time -15%.

Colonization

Start with Terraforming IAllows colonizing planets with mild conditions.

BSituational Specialists

High value in the right strategy — defense for turtle players, propulsion and logistics for aggressive raiders. Research to taste once the core is in place.

Defense

Start with Reinforced HullsAll ships gain +10% armor.

Propulsion

Start with Improved EnginesFleet travel speed +20%.

Logistics

Start with Trade RoutesReduce market fee by 1% (from 5% to 4%).

Science

Start with Research LabsEstablishes a research infrastructure. All tech research times -10%.

CLate / Niche

Powerful but specialized endgame branches. Pursue these only after your economy and core military trees are mature, or to support a specific doctrine.

Espionage

Start with Intelligence NetworkUnlocks spy missions. +10% spy mission success rate.

Diplomacy

Start with Trade ProtocolsFormal interstellar trade agreements reduce all marketplace transaction fees by 2%.

Alliance

Start with Shared ResearchAlliance members can contribute to shared tech projects.

Drone Warfare

Start with Drone CommandAdvanced command software increases the maximum drone count per fleet by 50%.

Bio-Engineering

Start with Bio-Material SynthesisBioreactors synthesize raw bio_material resource, used in advanced hull and crew augmentations.

Advanced Weapons

Start with Siege WeaponryMassive siege cannons crack planetary defense shields and fortified orbital stations, unlocking the siege-cannon-4 module.

Crafting

Start with Component FabricationEstablishes the Component Factory and unlocks the basic crafting tree, letting you fabricate ship modules from raw resources instead of buying them.

Module Upgrades

Start with Module RetrofittingStandardised upgrade bays let you retrofit installed modules in the field, unlocking access to tier IV module variants across all categories.

Quantum Computing

Start with Quantum Entanglement CommsInstantaneous command and control using entangled particle pairs. Removes fleet command delay and grants +15% reaction speed in combat.

Research Order FAQ

What should I research first in Starforge MMO?

Rush the economy branches first — Mining and Energy. Production and power compound over time, so every early point in extraction and energy techs pays for all your later research, ships and buildings. Only then move to weapons and shipbuilding.

Is there an optimal research order?

Yes. The most efficient path is Economy (mining, energy) → Core Military and Expansion (weapons, shipbuilding, colonization) → Situational specialists (defense, propulsion, logistics) → niche endgame branches. Follow the tier list above for the full breakdown.

How many tech branches are there?

Starforge MMO has 18 technology branches spanning economy, military, expansion and endgame specializations. You cannot max them all early — focus on a few branches that match your strategy rather than spreading research thin.

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