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ProductionMax Level 10

Commander Academy

Trains and develops commanders, unlocking additional skill slots and accelerating XP gain. Higher academy levels allow training of rarer commander classes and reduce skill cooldowns fleet-wide.

Effect per Level

LevelEffect (cumulative)
1+0.08 commander xp gain, +3% skill cooldown reduction
5+0.4 commander xp gain, +15% skill cooldown reduction
10+0.8 commander xp gain, +30% skill cooldown reduction

Cost Scaling

LevelmetalcrystalgasTime
12,5002,0008002h 30m
516,38413,1075,24311h 3m
10171,799137,43954,97670h 50m

Formula: base_cost ร— 1.6^(levelโˆ’1)

Requirements

Strategy Tips

Upgrade Metal Mines early โ€” metal is needed for every construction. Aim for level 10+ before branching out.

Lore

Admirals are not born. They are trained, tested, broken, and rebuilt. The Academy handles the last three.