ProductionMax Level 5
Hyperjump Gate
Enables fast fleet transit between star systems, dramatically reducing travel time across your empire. Higher levels increase transit capacity and reduce the cooldown between jumps.
Effect per Level
| Level | Effect (cumulative) |
|---|---|
| 1 | +25% transit speed bonus, +1 gate capacity fleets |
| 5 | +125% transit speed bonus, +5 gate capacity fleets |
Cost Scaling
| Level | metal | crystal | gas | Time |
|---|---|---|---|---|
| 1 | 15,000 | 12,000 | 6,000 | 10h |
| 5 | 351,384 | 281,107 | 140,554 | 104h 59m |
Formula: base_cost ร 2.2^(levelโ1)
Requirements
Strategy Tips
Upgrade Metal Mines early โ metal is needed for every construction. Aim for level 10+ before branching out.
Lore
Space is large. Time is finite. The Hyperjump Gate solves the equation.