DefenseMax Level 15
Missile Battery
Long-range planetary defense system that engages enemy fleets before they reach orbital distance. Missiles deal high damage against capital ships and can disrupt fleet formations during approach.
Effect per Level
| Level | Effect (cumulative) |
|---|---|
| 1 | +150 long range defense power, +0.1 engagement range sectors |
| 5 | +750 long range defense power, +0.5 engagement range sectors |
| 10 | +1,500 long range defense power, +1 engagement range sectors |
| 15 | +2,250 long range defense power, +1.5 engagement range sectors |
Cost Scaling
| Level | metal | crystal | gas | Time |
|---|---|---|---|---|
| 1 | 1,200 | 600 | 300 | 40m |
| 5 | 5,305 | 2,652 | 1,326 | 2h 13m |
| 10 | 34,001 | 17,001 | 8,500 | 9h 56m |
| 15 | 217,938 | 108,969 | 54,485 | 44h 31m |
Formula: base_cost ร 1.45^(levelโ1)
Requirements
Strategy Tips
Upgrade Metal Mines early โ metal is needed for every construction. Aim for level 10+ before branching out.
Lore
The best defense engages the enemy before they see the planet. Missiles make that possible.