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DefenseMax Level 15

Missile Battery

Long-range planetary defense system that engages enemy fleets before they reach orbital distance. Missiles deal high damage against capital ships and can disrupt fleet formations during approach.

Effect per Level

LevelEffect (cumulative)
1+150 long range defense power, +0.1 engagement range sectors
5+750 long range defense power, +0.5 engagement range sectors
10+1,500 long range defense power, +1 engagement range sectors
15+2,250 long range defense power, +1.5 engagement range sectors

Cost Scaling

LevelmetalcrystalgasTime
11,20060030040m
55,3052,6521,3262h 13m
1034,00117,0018,5009h 56m
15217,938108,96954,48544h 31m

Formula: base_cost ร— 1.45^(levelโˆ’1)

Requirements

Strategy Tips

Upgrade Metal Mines early โ€” metal is needed for every construction. Aim for level 10+ before branching out.

Lore

The best defense engages the enemy before they see the planet. Missiles make that possible.