Admiral Commander Comparison
Admiral Thorn vs Grand Admiral Solara
Comparing Admiral Thorn (Legendary) and Grand Admiral Solara (Legendary), both Admiral commanders in Starforge MMO. They fill the same role, so they compete for the same assignment slot in your roster.
At a Glance
| Attribute | Admiral Thorn | Grand Admiral Solara |
|---|---|---|
| Rarity | legendary | legendary |
| Role | Admiral | Admiral |
| Faction | Terran Federation | Solar Empire |
| Max level | 10 | 10 |
| Assignment slot | Fleet | Fleet |
| How to get | Quest | Quest |
★ marks the higher rarity. Higher rarity usually means a stronger ceiling, but the right pick depends on the passive and ability below.
Admiral Thorn
legendary Admiral
Admiral Thorn is the Terran Federation's foremost practitioner of coordinated fleet fire — a veteran of thirty years and sixty engagements who pioneered the simultaneous salvo doctrine that has since been adopted, adapted, and unsuccessfully replicated by every other faction's naval command. He does not lead from the front or the rear. He coordinates from the center, maintaining line-of-sight to every ship in the fleet, and the moment the moment is right, everything fires at once.
Passive bonus
All ships in the fleet gain +15% weapon damage when firing in the same combat round as at least three other fleet vessels. Coordinated attack bonuses stack up to four times. Fleet-wide ammunition efficiency improves by 20%, extending sustained engagement capacity.
Ability — Coordinated Salvo180s cooldown
Every ship in the fleet fires simultaneously in a single perfectly synchronized volley, dealing 400% combined damage to the primary target. Secondary targets within range receive 150% damage from the shockwave. Cannot be dodged or partially intercepted.
Grand Admiral Solara
legendary Admiral
Grand Admiral Solara is the Solar Empire's supreme military commander and the living embodiment of its doctrine: absolute force, overwhelming firepower, and the unshakeable belief that any problem that cannot be solved with energy weapons was not being approached with enough energy weapons. She has won more fleet engagements than any living commander in any faction, and she has done so by applying the Solar Empire's considerable offensive advantages with a precision that her enemies find far more terrifying than raw aggression.
Passive bonus
All Solar Empire energy weapons in the fleet deal an additional 20% damage and have a 10% chance to trigger a plasma burn effect that continues dealing damage over three combat rounds. Solar-class dreadnoughts under her command gain +25% shield regeneration.
Ability — Solar Plasma Barrage150s cooldown
All energy weapons in the fleet fire simultaneously in a coordinated plasma barrage, dealing 300% damage to the primary target and 120% to all ships within two range units. Burns through shields entirely.
Which Commander Should You Run?
Both commanders share the same rarity, so the decision comes down to their passives and abilities above. Match the Admiral Thorn's or Grand Admiral Solara's bonus to whatever your fleet currently lacks, and weigh how each is acquired.