Combat Skill Comparison
Fleet Tactics I vs Evasive Patterns
Comparing Fleet Tactics I (Tier 1) and Evasive Patterns (Tier 2), both in the Combat branch in Starforge MMO. They draw from the same skill-point budget, so this breakdown helps you decide which to unlock first.
At a Glance
| Attribute | Fleet Tactics I | Evasive Patterns |
|---|---|---|
| Branch | Combat | Combat |
| Tier | 1▼ | 2 |
| Skill-point cost | 1 SP▼ | 2 SP |
| Effect | +5% Fleet Accuracy | +6% Fleet Evasion |
| Type | Passive | Passive |
| Cooldown | — | — |
| Prerequisites | 0 | 1 |
▼ marks the earlier tier and lower skill-point cost — the more accessible pick. The right unlock still depends on the effect your build needs.
Fleet Tactics I
Tier 1 Combat Passive
Basic combat doctrine improves fleet-wide targeting precision.
Effect
+5% Fleet Accuracy
Evasive Patterns
Tier 2 Combat Passive
Randomised flight paths reduce enemy hit probability across the fleet.
Effect
+6% Fleet Evasion
Prerequisites
Which Skill Should You Unlock First?
Fleet Tactics I is the more accessible pick — it sits at Tier 1, so it unlocks earlier in the Combat tree. Grab it first to bank an early effect, then circle back for the deeper node once your skill points free up.