espionage Tech Comparison
Dark Zone Infiltration vs Double Agents
Comparing the Dark Zone Infiltration (Tier 4) and Double Agents (Tier 3), both espionage technologies in Starforge MMO. Use this to decide which to queue first when your research lab can only run one project at a time.
Research Comparison
| Attribute | Dark Zone Infiltration | Double Agents |
|---|---|---|
| Tier | T4 | T3 |
| Research time | 24 | 16▼ |
| metal cost | 60,000 | 25,000▼ |
| crystal cost | 34,000 | 12,000▼ |
| dark matter cost | 900▼ | — |
| Effect | +50% dark zone survival; +30% passive scan range; +25% detection evade | unlocks double agent: true |
▼ marks the lower resource / time cost. Cheaper isn't always better — weigh it against the effect each tech unlocks.
Dark Zone Infiltration
Hardened scout doctrine for operating inside dark zones and nebula interference, combining signal-masking with passive deep-scan filters. Unlocks the Umbra Scout.
Unlocks ships: umbra scout
Requires: espionage 6, void phase lattice iii
Double Agents
Turn captured enemy spies into double agents feeding false intelligence.
Requires: espionage 2, espionage 4
Which Should You Research First?
The Double Agents is the lower-tier prerequisite step and typically comes first in the espionage branch, opening the path toward Dark Zone Infiltration.