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diplomacy Tech Comparison

Intelligence Networks vs Mutual Defence Accords

Comparing the Intelligence Networks (Tier 3) and Mutual Defence Accords (Tier 4), both diplomacy technologies in Starforge MMO. Use this to decide which to queue first when your research lab can only run one project at a time.

Research Comparison

AttributeIntelligence NetworksMutual Defence Accords
TierT3T4
Research time2255
metal cost30,00090,000
crystal cost15,00045,000
credits cost60,000300,000
Effectunlocks rival intel: true; +20% spy successauto ally response: true; +30% -solo defense losses

▼ marks the lower resource / time cost. Cheaper isn't always better — weigh it against the effect each tech unlocks.

Intelligence Networks

Shadow networks embedded in rival empires reveal enemy fleet positions and production totals.

Unlocks buildings: shadow bureau

Requires: diplomacy 2

Mutual Defence Accords

Binding mutual-defence treaties automatically trigger allied fleets when a signatory is attacked. Reduces solo-defence losses by 30%.

Unlocks buildings: treaty vaults

Requires: diplomacy 5, diplomacy 3

Which Should You Research First?

The Intelligence Networks is the lower-tier prerequisite step and typically comes first in the diplomacy branch, opening the path toward Mutual Defence Accords.

Intelligence Networks details →Mutual Defence Accords details →

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