diplomacy Tech Comparison
Intelligence Networks vs Mutual Defence Accords
Comparing the Intelligence Networks (Tier 3) and Mutual Defence Accords (Tier 4), both diplomacy technologies in Starforge MMO. Use this to decide which to queue first when your research lab can only run one project at a time.
Research Comparison
| Attribute | Intelligence Networks | Mutual Defence Accords |
|---|---|---|
| Tier | T3 | T4 |
| Research time | 22▼ | 55 |
| metal cost | 30,000▼ | 90,000 |
| crystal cost | 15,000▼ | 45,000 |
| credits cost | 60,000▼ | 300,000 |
| Effect | unlocks rival intel: true; +20% spy success | auto ally response: true; +30% -solo defense losses |
▼ marks the lower resource / time cost. Cheaper isn't always better — weigh it against the effect each tech unlocks.
Intelligence Networks
Shadow networks embedded in rival empires reveal enemy fleet positions and production totals.
Unlocks buildings: shadow bureau
Requires: diplomacy 2
Mutual Defence Accords
Binding mutual-defence treaties automatically trigger allied fleets when a signatory is attacked. Reduces solo-defence losses by 30%.
Unlocks buildings: treaty vaults
Requires: diplomacy 5, diplomacy 3
Which Should You Research First?
The Intelligence Networks is the lower-tier prerequisite step and typically comes first in the diplomacy branch, opening the path toward Mutual Defence Accords.