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energy Tech Comparison

Geothermal Taps vs Zero-Point Modules

Comparing the Geothermal Taps (Tier 2) and Zero-Point Modules (Tier 3), both energy technologies in Starforge MMO. Use this to decide which to queue first when your research lab can only run one project at a time.

Research Comparison

AttributeGeothermal TapsZero-Point Modules
TierT2T3
Research time718
metal cost9,00035,000
crystal cost5,00018,000
dark matter cost500
Effect+25% energy output terrestrial+5000 flat energy per planet

▼ marks the lower resource / time cost. Cheaper isn't always better — weigh it against the effect each tech unlocks.

Geothermal Taps

Drill deep into planetary cores to tap geothermal vents. +25% energy on terrestrial worlds.

Unlocks buildings: geothermal plant

Requires: energy 1

Zero-Point Modules

Extract vacuum energy at the quantum scale. Adds flat +5000 energy per planet.

Unlocks buildings: zpm array

Requires: energy 2

Which Should You Research First?

The Geothermal Taps is the lower-tier prerequisite step and typically comes first in the energy branch, opening the path toward Zero-Point Modules.

Geothermal Taps details →Zero-Point Modules details →

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