Skip to main content

espionage Tech Comparison

Deep Cover Agents vs Counter-Intelligence Bureau

Comparing the Deep Cover Agents (Tier 2) and Counter-Intelligence Bureau (Tier 2), both espionage technologies in Starforge MMO. Use this to decide which to queue first when your research lab can only run one project at a time.

Research Comparison

AttributeDeep Cover AgentsCounter-Intelligence Bureau
TierT2T2
Research time1210
metal cost15,00012,000
crystal cost8,0006,000
Effectunlocks sabotage: true; +25% agent concealment+30% spy detection

▼ marks the lower resource / time cost. Cheaper isn't always better — weigh it against the effect each tech unlocks.

Deep Cover Agents

Sabotage missions available. Agents 25% harder to detect.

Requires: espionage 1

Counter-Intelligence Bureau

Identify and neutralise enemy spies. +30% chance to catch incoming spies.

Unlocks buildings: counter intel bureau

Requires: espionage 1

Which Should You Research First?

Both sit at the same tier. The Counter-Intelligence Bureau is the cheaper project, so it's the safer early pick if your economy is tight; otherwise prioritise whichever effect supports your current strategy.

Deep Cover Agents details →Counter-Intelligence Bureau details →

More espionage comparisons