logistics Tech Comparison
Fleet Resupply Tenders vs Automated Shipyards
Comparing the Fleet Resupply Tenders (Tier 3) and Automated Shipyards (Tier 3), both logistics technologies in Starforge MMO. Use this to decide which to queue first when your research lab can only run one project at a time.
Research Comparison
| Attribute | Fleet Resupply Tenders | Automated Shipyards |
|---|---|---|
| Tier | T3 | T3 |
| Research time | 14▼ | 28 |
| metal cost | 25,000▼ | 55,000 |
| crystal cost | 12,000▼ | 28,000 |
| credits cost | — | 80,000▼ |
| Effect | +50% -return to base cooldown | +3 parallel build queues |
▼ marks the lower resource / time cost. Cheaper isn't always better — weigh it against the effect each tech unlocks.
Fleet Resupply Tenders
Support ships resupply combat fleets in the field, reducing return-to-base cooldown by 50%.
Unlocks ships: tender mk1
Requires: logistics 2
Automated Shipyards
Fully automated construction arms enable parallel build queues, allowing up to 3 ships to be built simultaneously per shipyard.
Unlocks buildings: automated shipyard
Requires: logistics 7
Which Should You Research First?
Both sit at the same tier. The Fleet Resupply Tenders is the cheaper project, so it's the safer early pick if your economy is tight; otherwise prioritise whichever effect supports your current strategy.