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logistics Tech Comparison

Fleet Resupply Tenders vs Protected Trade Convoys

Comparing the Fleet Resupply Tenders (Tier 3) and Protected Trade Convoys (Tier 3), both logistics technologies in Starforge MMO. Use this to decide which to queue first when your research lab can only run one project at a time.

Research Comparison

AttributeFleet Resupply TendersProtected Trade Convoys
TierT3T3
Research time1415
metal cost25,00036,000
crystal cost12,00022,000
gas cost9,000
Effect+50% -return to base cooldown+30% cargo capacity; +40% convoy defense; +10% trade profit

▼ marks the lower resource / time cost. Cheaper isn't always better — weigh it against the effect each tech unlocks.

Fleet Resupply Tenders

Support ships resupply combat fleets in the field, reducing return-to-base cooldown by 50%.

Unlocks ships: tender mk1

Requires: logistics 2

Protected Trade Convoys

Escort-and-haul doctrine that adds point-defense turrets and reinforced cargo holds to civilian hulls, cutting convoy losses on contested routes. Unlocks the Caravan Trader.

Unlocks ships: caravan trader

Requires: logistics 2, logistics 3

Which Should You Research First?

Both sit at the same tier. The Fleet Resupply Tenders is the cheaper project, so it's the safer early pick if your economy is tight; otherwise prioritise whichever effect supports your current strategy.

Fleet Resupply Tenders details →Protected Trade Convoys details →

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