logistics Tech Comparison
Fleet Resupply Tenders vs Protected Trade Convoys
Comparing the Fleet Resupply Tenders (Tier 3) and Protected Trade Convoys (Tier 3), both logistics technologies in Starforge MMO. Use this to decide which to queue first when your research lab can only run one project at a time.
Research Comparison
| Attribute | Fleet Resupply Tenders | Protected Trade Convoys |
|---|---|---|
| Tier | T3 | T3 |
| Research time | 14▼ | 15 |
| metal cost | 25,000▼ | 36,000 |
| crystal cost | 12,000▼ | 22,000 |
| gas cost | — | 9,000▼ |
| Effect | +50% -return to base cooldown | +30% cargo capacity; +40% convoy defense; +10% trade profit |
▼ marks the lower resource / time cost. Cheaper isn't always better — weigh it against the effect each tech unlocks.
Fleet Resupply Tenders
Support ships resupply combat fleets in the field, reducing return-to-base cooldown by 50%.
Unlocks ships: tender mk1
Requires: logistics 2
Protected Trade Convoys
Escort-and-haul doctrine that adds point-defense turrets and reinforced cargo holds to civilian hulls, cutting convoy losses on contested routes. Unlocks the Caravan Trader.
Unlocks ships: caravan trader
Requires: logistics 2, logistics 3
Which Should You Research First?
Both sit at the same tier. The Fleet Resupply Tenders is the cheaper project, so it's the safer early pick if your economy is tight; otherwise prioritise whichever effect supports your current strategy.