shipbuilding Tech Comparison
Modular Design vs Self-Repairing Hulls
Comparing the Modular Design (Tier 2) and Self-Repairing Hulls (Tier 3), both shipbuilding technologies in Starforge MMO. Use this to decide which to queue first when your research lab can only run one project at a time.
Research Comparison
| Attribute | Modular Design | Self-Repairing Hulls |
|---|---|---|
| Tier | T2 | T3 |
| Research time | 8▼ | 18 |
| metal cost | 10,000▼ | 35,000 |
| crystal cost | 5,000▼ | 18,000 |
| Effect | +100% utility slot | +2% out of combat repair per min |
▼ marks the lower resource / time cost. Cheaper isn't always better — weigh it against the effect each tech unlocks.
Modular Design
Unlocks module slot expansion. Ships gain +1 utility slot.
Unlocks buildings: shipyard mk2
Unlocks ships: corvette mk1, miner mk1
Requires: shipbuilding 1
Self-Repairing Hulls
Nanite-laced hull plating repairs 2% of max HP per minute outside combat.
Requires: shipbuilding 2
Which Should You Research First?
The Modular Design is the lower-tier prerequisite step and typically comes first in the shipbuilding branch, opening the path toward Self-Repairing Hulls.