shipbuilding Tech Comparison
Capital Yards vs Self-Repairing Hulls
Comparing the Capital Yards (Tier 3) and Self-Repairing Hulls (Tier 3), both shipbuilding technologies in Starforge MMO. Use this to decide which to queue first when your research lab can only run one project at a time.
Research Comparison
| Attribute | Capital Yards | Self-Repairing Hulls |
|---|---|---|
| Tier | T3 | T3 |
| Research time | 24 | 18▼ |
| metal cost | 60,000 | 35,000▼ |
| crystal cost | 30,000 | 18,000▼ |
| Effect | enables capital class: true | +2% out of combat repair per min |
▼ marks the lower resource / time cost. Cheaper isn't always better — weigh it against the effect each tech unlocks.
Capital Yards
Enables construction of capital ships.
Unlocks buildings: capital shipyard
Unlocks ships: frigate mk1, hauler mk1
Requires: shipbuilding 2
Self-Repairing Hulls
Nanite-laced hull plating repairs 2% of max HP per minute outside combat.
Requires: shipbuilding 2
Which Should You Research First?
Both sit at the same tier. The Self-Repairing Hulls is the cheaper project, so it's the safer early pick if your economy is tight; otherwise prioritise whichever effect supports your current strategy.