weapons Tech Comparison
Energy Cannons vs Missile Batteries
Comparing the Energy Cannons (Tier 2) and Missile Batteries (Tier 2), both weapons technologies in Starforge MMO. Use this to decide which to queue first when your research lab can only run one project at a time.
Research Comparison
| Attribute | Energy Cannons | Missile Batteries |
|---|---|---|
| Tier | T2 | T2 |
| Research time | 8▼ | 9 |
| metal cost | 10,000▼ | 12,000 |
| crystal cost | 5,000▼ | 6,000 |
| Effect | +20% energy damage | +10% ranged damage; +100% shield bypass layer |
▼ marks the lower resource / time cost. Cheaper isn't always better — weigh it against the effect each tech unlocks.
Energy Cannons
Unlocks energy weapon modules. +20% energy damage.
Unlocks ships: fighter mk1
Requires: weapons 1
Missile Batteries
Long-range guided missiles bypass first layer of shields. +10% ranged attack.
Unlocks buildings: missile battery
Requires: weapons 1
Which Should You Research First?
Both sit at the same tier. The Energy Cannons is the cheaper project, so it's the safer early pick if your economy is tight; otherwise prioritise whichever effect supports your current strategy.