Energy
Tier 1commonRaw electrical power generated by solar arrays and fusion reactors. Non-storable — consumed in real-time.
- Code
- NRG
- Base Rate
- 100/hr
- Tradeable
- No
- Market Value
- N/A
Lore
“Unlike every other resource, energy cannot be stockpiled. It exists only as a flow — generated and consumed in the same instant. A colony without power is a colony frozen in darkness.”
Where to Farm
- 1Prioritise upgrading your extraction building over storage — production compounds at each level.
- 2Run your extractors at full capacity by ensuring Energy surplus stays above 15%.
- 3Trade surpluses on the open market rather than letting storage overflow cap your gains.
Extraction building: Solar Array / Fusion Reactor · Storage: Non-storable
Sources
- Solar Array
- Fusion Reactor
Used In
- Mines
- Factories
- Labs — all buildings consume energy