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closed_galaxy⚔ PvP Zone

Stellar Gateway

10/9 — Extreme

The Stellar Gateway is the game's ultimate endgame region — an inter-galactic transit corridor whose activation requires 100 individual commanders to reach Empire Level 30, representing the most demanding collective achievement in the game. Ten planets of mixed exotic and barren classification and thirty anomaly sites await beyond the threshold, yielding credits, dark matter, and rare elements at rates that dwarf anything available in the known galaxy. The Gateway itself appears to be an Ancient Builder construct of a different generation than those found in the Ruins Sector — more complex, less understood, and apparently capable of reopening once closed, unlike the single-use Void Gate. What exists beyond the Gateway is classified by every faction that has entered it.

Resource Bonuses

Rare Elements
×3.5
Credits
×3
Dark Matter
×2

Special Traits

pvp enabledserver unlockveteran onlyinter galactic

Lore

The gateway was always there, dormant, waiting for a generation of commanders worthy of crossing it. 100 veterans can wake it. What the Ancient Builders were travelling to — or fleeing from — when they built it is the question that every commander who reaches Empire Level 30 eventually asks. The answer, if there is one, is on the other side.

Other Sectors

Alpha Sector1/9

Alpha Sector is the designated safe-zone entry point for new commanders — a carefully curated region where PvP combat is permanently disabled and the twelve colonizable planets provide generous starting resources of metal and crystal. Two anomaly sites offer early exploration rewards without the combat risk of deeper sectors. Alliance veterans occasionally return here as advisors, but no fleet engagement has ever legally occurred within Alpha's borders. Think of it as the galaxy giving you a moment to breathe before everything gets harder.

Trader's Crossroads2/9

Trader's Crossroads is a neutral zone maintained by a centuries-old multi-faction agreement that prohibits any single alliance from claiming permanent ownership. Its ten planets serve primarily as station platforms rather than mining worlds, and its real value is the 50% market fee reduction that applies to all trades originating within the sector — a benefit so substantial that the Free Traders effectively treat it as their second home. The Crossroads operates as an open market where every faction trades freely regardless of diplomatic status, and three anomaly sites near the sector core occasionally surface artifacts that attract academic expeditions from all major factions.

Beta Sector3/9

Beta Sector is the first contested zone beyond Alpha's protected borders, where alliances establish their first territorial footprints and learn whether their diplomatic agreements survive contact with enemies who also want the same metal deposits. Eighteen colonizable planets and five anomalies make it one of the richest Ring 1 sectors, which is exactly why it is perpetually contested. The 1.5x metal bonus and 1.1x gas bonus attract industrial empires and fleet-builders alike, and the three fortification slots on its siegeable stations make it the first real test of whether your alliance can hold what it claims.