
Corvette Mk.I
Faction: universal
Overview
Fast attack ship with torpedo launchers. Effective against larger vessels.
Base Stats
Weapon Type
Strong vs hull. Can be intercepted by point-defense systems.
Module Slots
| Weapon Slots | Defense Slots | Utility Slots |
|---|---|---|
| 3 | 2 | 1 |
Special Ability
Torpedo Barrage
fires 3 missiles simultaneously once per battle
Lore
What corvettes lack in armor they compensate with missile magazines.
Tactics
- 1
Reserve the Torpedo Barrage for the moment enemy shields drop below 30% — three simultaneous missiles hitting an unshielded hull deal disproportionate damage and often cripple larger targets.
- 2
Use the Corvette Mk.I's missile weapon type to engage larger vessels at range before closing — missiles outrange kinetic weapons and let you chip shields before the target can retaliate effectively.
- 3
Deploy corvettes in pairs flanking a central frigate: the frigate absorbs return fire while the corvettes deliver missile barrages from angles that split the enemy's point-defence coverage.
Strengths & Weaknesses
Strengths
- +Missile weapon type deals full damage against all hull types and bypasses many early-tier armour modules that reduce kinetic damage.
- +Torpedo Barrage special ability provides a powerful single-use burst that can swing close engagements decisively.
- +Three weapon slots at Tier 2 give more offensive flexibility than most ships of equivalent cost.
Weaknesses
- −Moderate speed of 9 makes it slower than fighters and scouts — it cannot disengage from determined pursuit by lighter ships.
- −Limited defence slots mean it relies on shields rather than armour, leaving it vulnerable once shields are drained.
- −Torpedo Barrage is a once-per-battle ability — mistiming it or wasting it on shielded targets significantly reduces its combat value.
Recommended Modules
- missile guidance upgrade
- shield surge array
- torpedo payload expander