
scout★★★★★Tier 1
Scout Mk.I
Faction: universal
Overview
Lightning-fast reconnaissance vessel. Reveals enemy positions before your fleet arrives.
Base Stats
200HP
150Shield
20Armor
30Attack
18Speed
50Cargo
80Fuel
Weapon Type
Kinetic
Strong vs shields. Weak vs heavy armor. Reliable at any range.
Module Slots
| Weapon Slots | Defense Slots | Utility Slots |
|---|---|---|
| 1 | 1 | 2 |
Special Ability
Deep Scan
reveals enemy fleet composition in target sector
Lore
The Scout is the eyes of any fleet commander. Where scouts go, victories follow.
Tactics
- 1
Send the Scout Mk.I ahead of every fleet movement — knowing enemy positions before committing ships is worth more than any weapon upgrade at this tier.
- 2
Use Deep Scan before entering any contested sector; the intelligence on fleet composition allows you to choose the right ship types for the engagement.
- 3
Pair with a Fighter Mk.I escort so the Scout can flee immediately if detected — never let a scout die in a fight it was never meant to win.
Strengths & Weaknesses
Strengths
- +Fastest ship available to universal commanders at Tier 1 — nearly impossible to intercept in open space.
- +Deep Scan special ability provides complete enemy fleet intelligence without requiring a physical confrontation.
- +Dirt-cheap to build and replace, making mass-deployment for wide-area reconnaissance entirely affordable.
Weaknesses
- −Almost no combat capability whatsoever — a single enemy fighter destroys it in seconds if it fails to flee.
- −Tiny cargo hold of 50 makes it useless for trade or resource transport roles.
- −Low armor of 20 means even light weapons fire will cripple it before shields fully drain.
Recommended Modules
- advanced sensor array
- sprint engine booster
- ecm pod