Overview
The Defense Fleet does not chase kills — it makes attacking you a bad idea. Stacked shields, layered armour, and repair systems turn your position into a wall that bleeds attackers dry.
It pairs a heavy tank anchor with reactive defensive modules and a commander who amplifies survivability. The goal is simple: still be standing when the attacker runs out of patience.
Ships
Tank anchor — absorbs the bulk of incoming fire.
Heavy-assault hull that punishes anyone who commits.
Flexible support and point defence screen.
Modules by Slot
| Slot | Module | Why |
|---|---|---|
| Defense | Void Shield IV | Massive shield buffer — the core of the wall. |
| Defense | Reactive Hull I | Reduces sustained damage over long sieges. |
| Defense | Repair Bot II | In-combat sustain to outlast attrition. |
| Defense | Point Defense II | Shreds incoming missiles and fighter screens. |
Commander
Thorn's defensive doctrine boosts shield and armour values fleet-wide, compounding with stacked defensive modules into an attrition wall few fleets can break.
Required Technologies
- Shield Matrices IV
- Reactive Plating
- Point-Defence Systems
How to Play This Build
- 1
Anchor the line
Position tanks at the chokepoint so attackers must engage them first.
- 2
Layer the screen
Keep frigates behind the tanks running point defence to strip incoming missiles.
- 3
Cycle repairs
Stagger Repair Bot activation so you always have sustain available, never all on cooldown.
- 4
Wait them out
Do not over-extend. Let the attacker spend resources breaking on your wall, then counter if they commit too hard.
Strengths & Weaknesses
Strengths
- +Extremely hard to break
- +Wins sieges through attrition
- +Cheap to sustain on home ground
Weaknesses
- −Low mobility — cannot force engagements
- −Poor against split or hit-and-run attacks
- −Slow to relocate
Hard Counters
- ⚠Mobility fleets that ignore it and hit soft targets elsewhere
- ⚠Disruptor fleets that pin and bypass the wall
Budget Alternative
Replace the Iron Titan with two more Frigate Mk.I and use Shield Generator III instead of Void Shield IV. Less raw tank, but a viable wall for defending your first outpost.
FAQ
When should I use a Defense Fleet?
Use it to hold a chokepoint, outpost, or staging area you cannot afford to lose. It excels at making an attack on your position too costly to be worth attempting.
Why is my Defense Fleet getting bypassed?
Defensive fleets are immobile. If attackers ignore the wall and hit soft targets elsewhere, pair the fleet with a mobile reaction force or relocate the assets it protects.