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Combat Skill Comparison

Evasive Patterns vs Field Repairs

Comparing Evasive Patterns (Tier 2) and Field Repairs (Tier 3), both in the Combat branch in Starforge MMO. They draw from the same skill-point budget, so this breakdown helps you decide which to unlock first.

At a Glance

AttributeEvasive PatternsField Repairs
BranchCombatCombat
Tier23
Skill-point cost2 SP2 SP
Effect+6% Fleet Evasion+12% Repair Speed
TypePassivePassive
Cooldown
Prerequisites11

▼ marks the earlier tier and lower skill-point cost — the more accessible pick. The right unlock still depends on the effect your build needs.

Evasive Patterns

Tier 2 Combat Passive

Randomised flight paths reduce enemy hit probability across the fleet.

Effect

+6% Fleet Evasion

Prerequisites

Field Repairs

Tier 3 Combat Passive

Battle-triage protocols allow crews to patch critical systems mid-engagement.

Effect

+12% Repair Speed

Prerequisites

Which Skill Should You Unlock First?

Evasive Patterns is the more accessible pick — it sits at Tier 2, so it unlocks earlier in the Combat tree. Grab it first to bank an early effect, then circle back for the deeper node once your skill points free up.

Evasive Patterns details →Field Repairs details →

More Combat skill comparisons