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Combat Skill Comparison

Field Repairs vs Siege Mastery

Comparing Field Repairs (Tier 3) and Siege Mastery (Tier 4), both in the Combat branch in Starforge MMO. They draw from the same skill-point budget, so this breakdown helps you decide which to unlock first.

At a Glance

AttributeField RepairsSiege Mastery
BranchCombatCombat
Tier34
Skill-point cost2 SP3 SP
Effect+12% Repair Speed+20% Siege Damage
TypePassivePassive
Cooldown
Prerequisites11

▼ marks the earlier tier and lower skill-point cost — the more accessible pick. The right unlock still depends on the effect your build needs.

Field Repairs

Tier 3 Combat Passive

Battle-triage protocols allow crews to patch critical systems mid-engagement.

Effect

+12% Repair Speed

Prerequisites

Siege Mastery

Tier 4 Combat Passive

Advanced siege tactics maximise structural damage during prolonged assaults.

Effect

+20% Siege Damage

Prerequisites

Which Skill Should You Unlock First?

Field Repairs is the more accessible pick — it sits at Tier 3, so it unlocks earlier in the Combat tree. Grab it first to bank an early effect, then circle back for the deeper node once your skill points free up.

Field Repairs details →Siege Mastery details →

More Combat skill comparisons