Combat Skill Comparison
Field Repairs vs Siege Mastery
Comparing Field Repairs (Tier 3) and Siege Mastery (Tier 4), both in the Combat branch in Starforge MMO. They draw from the same skill-point budget, so this breakdown helps you decide which to unlock first.
At a Glance
| Attribute | Field Repairs | Siege Mastery |
|---|---|---|
| Branch | Combat | Combat |
| Tier | 3▼ | 4 |
| Skill-point cost | 2 SP▼ | 3 SP |
| Effect | +12% Repair Speed | +20% Siege Damage |
| Type | Passive | Passive |
| Cooldown | — | — |
| Prerequisites | 1 | 1 |
▼ marks the earlier tier and lower skill-point cost — the more accessible pick. The right unlock still depends on the effect your build needs.
Field Repairs
Tier 3 Combat Passive
Battle-triage protocols allow crews to patch critical systems mid-engagement.
Effect
+12% Repair Speed
Prerequisites
Siege Mastery
Tier 4 Combat Passive
Advanced siege tactics maximise structural damage during prolonged assaults.
Effect
+20% Siege Damage
Prerequisites
Which Skill Should You Unlock First?
Field Repairs is the more accessible pick — it sits at Tier 3, so it unlocks earlier in the Combat tree. Grab it first to bank an early effect, then circle back for the deeper node once your skill points free up.