espionage Tech Comparison
Counter-Intelligence Bureau vs Double Agents
Comparing the Counter-Intelligence Bureau (Tier 2) and Double Agents (Tier 3), both espionage technologies in Starforge MMO. Use this to decide which to queue first when your research lab can only run one project at a time.
Research Comparison
| Attribute | Counter-Intelligence Bureau | Double Agents |
|---|---|---|
| Tier | T2 | T3 |
| Research time | 10▼ | 16 |
| metal cost | 12,000▼ | 25,000 |
| crystal cost | 6,000▼ | 12,000 |
| Effect | +30% spy detection | unlocks double agent: true |
▼ marks the lower resource / time cost. Cheaper isn't always better — weigh it against the effect each tech unlocks.
Counter-Intelligence Bureau
Identify and neutralise enemy spies. +30% chance to catch incoming spies.
Unlocks buildings: counter intel bureau
Requires: espionage 1
Double Agents
Turn captured enemy spies into double agents feeding false intelligence.
Requires: espionage 2, espionage 4
Which Should You Research First?
The Counter-Intelligence Bureau is the lower-tier prerequisite step and typically comes first in the espionage branch, opening the path toward Double Agents.