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weapons adv Tech Comparison

Siege Weaponry vs Void Armaments

Comparing the Siege Weaponry (Tier 4) and Void Armaments (Tier 5), both weapons adv technologies in Starforge MMO. Use this to decide which to queue first when your research lab can only run one project at a time.

Research Comparison

AttributeSiege WeaponryVoid Armaments
TierT4T5
Research time55150
metal cost90,000200,000
crystal cost45,000100,000
antimatter cost5003,000
dark matter cost5,000
Effectunlocks module: siege-cannon-4; +60% structure damageunlocks module: void-torpedo-5; +75% shield bypass damage

▼ marks the lower resource / time cost. Cheaper isn't always better — weigh it against the effect each tech unlocks.

Siege Weaponry

Massive siege cannons crack planetary defense shields and fortified orbital stations, unlocking the siege-cannon-4 module.

Unlocks buildings: siege foundry

Requires: weapons 5, weapons 6

Void Armaments

Torpedoes warped through subspace strike from outside effective shield range, unlocking the void-torpedo-5 module.

Unlocks ships: void torpedo frigate

Requires: weapons adv 1, science 5

Which Should You Research First?

The Siege Weaponry is the lower-tier prerequisite step and typically comes first in the weapons adv branch, opening the path toward Void Armaments.

Siege Weaponry details →Void Armaments details →

More weapons adv comparisons