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weapons adv Tech Comparison

Void Armaments vs Dark Matter Weaponry

Comparing the Void Armaments (Tier 5) and Dark Matter Weaponry (Tier 5), both weapons adv technologies in Starforge MMO. Use this to decide which to queue first when your research lab can only run one project at a time.

Research Comparison

AttributeVoid ArmamentsDark Matter Weaponry
TierT5T5
Research time150220
metal cost200,000250,000
crystal cost100,000125,000
antimatter cost3,0002,000
dark matter cost5,0008,000
Effectunlocks module: void-torpedo-5; +75% shield bypass damageunlocks module: dark-matter-lance-5; ignores shields: true; ignores armor: true

▼ marks the lower resource / time cost. Cheaper isn't always better — weigh it against the effect each tech unlocks.

Void Armaments

Torpedoes warped through subspace strike from outside effective shield range, unlocking the void-torpedo-5 module.

Unlocks ships: void torpedo frigate

Requires: weapons adv 1, science 5

Dark Matter Weaponry

Dark matter lances pierce all known shielding and armor types simultaneously, unlocking the dark-matter-lance-5 module.

Requires: weapons adv 1, energy 6, science 5

Which Should You Research First?

Both sit at the same tier. The Void Armaments is the cheaper project, so it's the safer early pick if your economy is tight; otherwise prioritise whichever effect supports your current strategy.

Void Armaments details →Dark Matter Weaponry details →

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