diplomacy Tech Comparison
Mutual Defence Accords vs Propaganda Networks
Comparing the Mutual Defence Accords (Tier 4) and Propaganda Networks (Tier 4), both diplomacy technologies in Starforge MMO. Use this to decide which to queue first when your research lab can only run one project at a time.
Research Comparison
| Attribute | Mutual Defence Accords | Propaganda Networks |
|---|---|---|
| Tier | T4 | T4 |
| Research time | 55 | 45▼ |
| metal cost | 90,000 | 70,000▼ |
| crystal cost | 45,000 | 35,000▼ |
| credits cost | 300,000 | 200,000▼ |
| Effect | auto ally response: true; +30% -solo defense losses | unlocks propaganda op: true; +10% -enemy loyalty debuff |
▼ marks the lower resource / time cost. Cheaper isn't always better — weigh it against the effect each tech unlocks.
Mutual Defence Accords
Binding mutual-defence treaties automatically trigger allied fleets when a signatory is attacked. Reduces solo-defence losses by 30%.
Unlocks buildings: treaty vaults
Requires: diplomacy 5, diplomacy 3
Propaganda Networks
State-sponsored media campaigns sow doubt in rival factions, reducing their population loyalty by 10% for 48 hours per operation.
Unlocks buildings: propaganda bureau
Requires: diplomacy 3, espionage 3
Which Should You Research First?
Both sit at the same tier. The Propaganda Networks is the cheaper project, so it's the safer early pick if your economy is tight; otherwise prioritise whichever effect supports your current strategy.