Skip to main content

shipbuilding Tech Comparison

Self-Repairing Hulls vs Dreadnought Engineering

Comparing the Self-Repairing Hulls (Tier 3) and Dreadnought Engineering (Tier 4), both shipbuilding technologies in Starforge MMO. Use this to decide which to queue first when your research lab can only run one project at a time.

Research Comparison

AttributeSelf-Repairing HullsDreadnought Engineering
TierT3T4
Research time1880
metal cost35,000180,000
crystal cost18,00090,000
antimatter cost1,200
dark matter cost600
Effect+2% out of combat repair per minenables dreadnought class: true; enables capital class: true

▼ marks the lower resource / time cost. Cheaper isn't always better — weigh it against the effect each tech unlocks.

Self-Repairing Hulls

Nanite-laced hull plating repairs 2% of max HP per minute outside combat.

Requires: shipbuilding 2

Dreadnought Engineering

Multi-segment superstructure design and redundant reactor cradles unlock the Dreadnought — a Capital hull rivaling the Titan in mass.

Unlocks buildings: dreadnought foundry

Unlocks ships: titan dreadnought, hammerfist battleship

Requires: shipbuilding 7, shipbuilding 8, shipbuilding 5

Which Should You Research First?

The Self-Repairing Hulls is the lower-tier prerequisite step and typically comes first in the shipbuilding branch, opening the path toward Dreadnought Engineering.

Self-Repairing Hulls details →Dreadnought Engineering details →

More shipbuilding comparisons