shipbuilding Tech Comparison
Self-Repairing Hulls vs Dreadnought Engineering
Comparing the Self-Repairing Hulls (Tier 3) and Dreadnought Engineering (Tier 4), both shipbuilding technologies in Starforge MMO. Use this to decide which to queue first when your research lab can only run one project at a time.
Research Comparison
| Attribute | Self-Repairing Hulls | Dreadnought Engineering |
|---|---|---|
| Tier | T3 | T4 |
| Research time | 18▼ | 80 |
| metal cost | 35,000▼ | 180,000 |
| crystal cost | 18,000▼ | 90,000 |
| antimatter cost | — | 1,200▼ |
| dark matter cost | — | 600▼ |
| Effect | +2% out of combat repair per min | enables dreadnought class: true; enables capital class: true |
▼ marks the lower resource / time cost. Cheaper isn't always better — weigh it against the effect each tech unlocks.
Self-Repairing Hulls
Nanite-laced hull plating repairs 2% of max HP per minute outside combat.
Requires: shipbuilding 2
Dreadnought Engineering
Multi-segment superstructure design and redundant reactor cradles unlock the Dreadnought — a Capital hull rivaling the Titan in mass.
Unlocks buildings: dreadnought foundry
Unlocks ships: titan dreadnought, hammerfist battleship
Requires: shipbuilding 7, shipbuilding 8, shipbuilding 5
Which Should You Research First?
The Self-Repairing Hulls is the lower-tier prerequisite step and typically comes first in the shipbuilding branch, opening the path toward Dreadnought Engineering.