shipbuilding Tech Comparison
Self-Repairing Hulls vs Solar Dreadnought Command IV
Comparing the Self-Repairing Hulls (Tier 3) and Solar Dreadnought Command IV (Tier 4), both shipbuilding technologies in Starforge MMO. Use this to decide which to queue first when your research lab can only run one project at a time.
Research Comparison
| Attribute | Self-Repairing Hulls | Solar Dreadnought Command IV |
|---|---|---|
| Tier | T3 | T4 |
| Research time | 18 | 8▼ |
| metal cost | 35,000 | 12,000▼ |
| crystal cost | 18,000 | 7,200▼ |
| antimatter cost | — | 200▼ |
| Effect | +2% out of combat repair per min | unlock ship: solar-sovereign |
▼ marks the lower resource / time cost. Cheaper isn't always better — weigh it against the effect each tech unlocks.
Self-Repairing Hulls
Nanite-laced hull plating repairs 2% of max HP per minute outside combat.
Requires: shipbuilding 2
Solar Dreadnought Command IV
Unlocks construction of the solar-sovereign (dreadnought class).
Unlocks ships: solar sovereign
Which Should You Research First?
The Self-Repairing Hulls is the lower-tier prerequisite step and typically comes first in the shipbuilding branch, opening the path toward Solar Dreadnought Command IV.