Skip to main content

shipbuilding Tech Comparison

Self-Repairing Hulls vs Void Interceptor Doctrine III

Comparing the Self-Repairing Hulls (Tier 3) and Void Interceptor Doctrine III (Tier 3), both shipbuilding technologies in Starforge MMO. Use this to decide which to queue first when your research lab can only run one project at a time.

Research Comparison

AttributeSelf-Repairing HullsVoid Interceptor Doctrine III
TierT3T3
Research time186
metal cost35,0006,000
crystal cost18,0003,600
Effect+2% out of combat repair per minunlock ship: void-reaper

▼ marks the lower resource / time cost. Cheaper isn't always better — weigh it against the effect each tech unlocks.

Self-Repairing Hulls

Nanite-laced hull plating repairs 2% of max HP per minute outside combat.

Requires: shipbuilding 2

Void Interceptor Doctrine III

Unlocks construction of the void-reaper (fighter class).

Unlocks ships: void reaper

Which Should You Research First?

Both sit at the same tier. The Void Interceptor Doctrine III is the cheaper project, so it's the safer early pick if your economy is tight; otherwise prioritise whichever effect supports your current strategy.

Self-Repairing Hulls details →Void Interceptor Doctrine III details →

More shipbuilding comparisons