shipbuilding Tech Comparison
Self-Repairing Hulls vs Void Interceptor Doctrine III
Comparing the Self-Repairing Hulls (Tier 3) and Void Interceptor Doctrine III (Tier 3), both shipbuilding technologies in Starforge MMO. Use this to decide which to queue first when your research lab can only run one project at a time.
Research Comparison
| Attribute | Self-Repairing Hulls | Void Interceptor Doctrine III |
|---|---|---|
| Tier | T3 | T3 |
| Research time | 18 | 6▼ |
| metal cost | 35,000 | 6,000▼ |
| crystal cost | 18,000 | 3,600▼ |
| Effect | +2% out of combat repair per min | unlock ship: void-reaper |
▼ marks the lower resource / time cost. Cheaper isn't always better — weigh it against the effect each tech unlocks.
Self-Repairing Hulls
Nanite-laced hull plating repairs 2% of max HP per minute outside combat.
Requires: shipbuilding 2
Void Interceptor Doctrine III
Unlocks construction of the void-reaper (fighter class).
Unlocks ships: void reaper
Which Should You Research First?
Both sit at the same tier. The Void Interceptor Doctrine III is the cheaper project, so it's the safer early pick if your economy is tight; otherwise prioritise whichever effect supports your current strategy.