8 ships found in Tier 5. Click any ship to view full stats, weapons, module slots, and build costs.
Dawn Carrier
carrier · solar empire
The Dawn Carrier is the apex of Solar Empire fleet doctrine — a mobile command platform that projects power through dozens of autonomous solar drones rather than its own weapon systems. Its cavernous drone bays can deploy three full squadrons of Solar Blade drones simultaneously, blanketing a combat zone in plasma fire while the Carrier itself sits safely beyond standard weapon range. The ship's reinforced solar arrays keep drone squadrons continually recharged and re-armed without returning to port.
View full stats →TFS Juggernaut
dreadnought · terran federation
The Federation's ultimate siege platform — a hull so massive that standard targeting computers cannot compute firing solutions fast enough to exploit its vulnerabilities. Equipped with triple orbital bombardment arrays and a point-defence grid that can engage hundreds of incoming targets simultaneously, the Juggernaut transforms sector conquest from a matter of tactics into one of inevitability. Its construction requires three orbital shipyards working in parallel for four months.
View full stats →TFS Sovereign Throne
capital · terran federation
The apex of Federation military engineering. There is only one Sovereign Throne in active service — a command ship so monumental that its presence alone reshapes the strategic calculus of entire sectors. Its command decks are equipped with real-time holographic displays covering every system within a dozen light-years, and its AI coordination network links every Federation ship in the theatre into a single coherent fighting force.
View full stats →Eclipse Hammer
dreadnought · void syndicate
The Void Syndicate's answer to the Federation Juggernaut — leaner, faster, and considerably more unsettling. Where the Juggernaut announces its arrival with the gravitational wake of its mass, the Eclipse Hammer deploys void-field dampeners that scramble sensor returns across an entire sector before the first shot is fired. When targets finally materialise on scope, they are already within the effective range of its shadow lance batteries.
View full stats →Helios Throne
capital · solar empire
The Solar Empire's capital command ship generates more power than the planetary grid of a medium colony world. Its solar collectors track the nearest star with religious precision, feeding eight drone command bays that can deploy and coordinate a full wing of Solar Blade fighters autonomously while the Throne's own weapons handle capital-class targets. Imperial commanders consider it less a warship than a manifestation of solar divinity.
View full stats →TFS Titan
dreadnought · terran federation
The TFS Titan is the Federation's second-generation siege dreadnought, purpose-built to crack hardened planetary defence networks that conventional fleets cannot penetrate. Where the Juggernaut relies on mass, the Titan layers raw firepower with deep-penetration siege lances capable of piercing reinforced orbital stations from beyond standard engagement range. Its triple-redundant command core allows it to sustain coordinated siege operations for weeks without returning to a star-base, making it the preferred hammer for protracted system-denial campaigns.
View full stats →Void Colossus
dreadnought · void syndicate
The Void Colossus is the most feared warship in Syndicate inventory — a dedicated annihilator platform that strips away enemy fleets layer by layer with coordinated void-field collapse weaponry. Unlike conventional dreadnoughts that target specific ships, the Colossus projects overlapping gravitational shear fields that simultaneously stress every hull in the target zone, causing cascading structural failures across an entire formation. Its crew operates behind seven metres of void-infused alloy and rarely knows the names of the systems they have destroyed.
View full stats →Starforge Citadel
capital · terran federation
The Starforge Citadel is the largest warship ever constructed by human hands — an alliance flagship so vast that it functions as a mobile star-base, capable of housing the combined fleets of three major factions simultaneously within its docking bays. Its twelve command tiers each house a different faction's strategic coordination centre, unified by an inter-faction AI that reconciles contradictory orders into coherent battle plans in real time. The Citadel's weapons alone could reduce a fortified world to rubble; its true power is the unity it forges from fleets that would otherwise fight each other.
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