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Capital10 ships

Tier 4 Ships | Starforge MMO

Tier 4 capital-class ships define end-game power. Each hull is a strategic asset — slow to build, expensive to crew, but capable of dominating entire sectors alone or anchoring massive fleet formations.

10 ships found in Tier 4. Click any ship to view full stats, weapons, module slots, and build costs.

Kraken Battleship

battleship · void syndicate

T4
2,800HP
1,100Shield
28Speed

The Kraken Battleship is proof that the Void Syndicate can build more than shadows. When subtlety fails and a sector must be seized by brute force, the Syndicate deploys the Kraken — a vessel of truly oppressive mass, wrapped in reactive void-alloy armour and bristling with heavy batteries. Its hull is so dense that standard torpedoes often detonate on the outer plating without reaching primary systems. Enemies who have faced the Kraken in open space describe the experience in the same terms: inevitable.

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Horizon Platform

carrier · free traders

T4
3,200HP
1,400Shield
25Speed

Designed by traders who watched carriers win wars and thought: what if a carrier could also turn a profit? The Horizon Platform is the answer — a mobile logistics hub that deploys defensive drone wings from bays that double as cargo transfer points. Its expanded hold can carry enough freight to supply a colony for six months, and its drone escorts protect trade convoys across the most pirate-infested routes in the outer systems.

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Solar Sovereign

dreadnought · solar empire

T4
4,200HP
2,600Shield
20Speed

The Solar Sovereign bridges the gap between dreadnought firepower and fleet command authority — a rare combination that gives Imperial commanders both the ability to devastate enemy formations and to coordinate allied forces from the same hull. Its solar-magnification arrays focus stellar energy into focused beam batteries of extraordinary range, while its elevated command spire houses a fleet coordination AI that buffs every allied ship within sensor range. Solar Empire admirals prize the Sovereign above all other vessels for its ability to win battles before they begin.

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Phoenix Carrier

carrier · solar empire

T4
3,800HP
2,200Shield
24Speed

The Phoenix Carrier is the Solar Empire's dedicated drone warfare platform — a ship designed from the keel up around the philosophy that the pilot in the cockpit is the most expensive and most breakable component of any fighter. By replacing pilots with autonomous solar drones coordinated through a centralised AI command web, the Phoenix can sustain combat losses that would break any conventional carrier and simply rebuild its strike capacity from onboard fabrication units. Its drone swarms adapt to enemy tactics in real time, making each engagement a learning exercise for the next.

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Ghost Carrier

carrier · void syndicate

T4
2,900HP
1,800Shield
30Speed

The Ghost Carrier represents the Void Syndicate's most ambitious marriage of stealth technology and carrier doctrine — a ship that deploys strike wings while remaining effectively invisible to standard sensor arrays. Its phase-echo hull plating scatters active sensor returns into harmless noise, while its fighter bays are shielded by void-dampeners that suppress engine bloom until the moment of launch. Enemy commanders report the experience of facing a Ghost Carrier as watching their fighter screen dissolve to attacks from vectors that simply do not exist.

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TFS Hammerfist

battleship · terran federation

T4
3,200HP
1,600Shield
26Speed

The TFS Hammerfist is the Federation's premier fire-support battleship — built not to hold the line but to stand behind it and systematically destroy everything the enemy is using to hold theirs. Its long-range kinetic railguns can engage targets at distances that preclude effective counter-battery fire, and its fire-control AI cycles targeting solutions faster than any human crew could manage, allowing it to shift fires across a chaotic battlespace without losing accuracy. Federation ground commanders request Hammerfist support by name; they have learned that its arrival means the enemy's heavy emplacements have an approximate life expectancy of four minutes.

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ISS Nova

battleship · solar empire

T4
3,000HP
2,400Shield
28Speed

The ISS Nova is the Solar Empire's energy-weapons battleship, designed to exploit the virtually unlimited power output of its twin solar accumulator spines to sustain weapons fire that would drain any conventional vessel in seconds. In direct solar proximity, its beam batteries can maintain continuous fire indefinitely, projecting energy barrages that overwhelm shield regeneration faster than enemies can compensate. At standard engagement ranges, the Nova fires in precisely-timed salvo cycles that keep its capacitors perpetually charged, ensuring there is never a moment when its weapons are silent.

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Ark Colonizer Mk.II

colonizer · universal

T4
2,200HP
500Shield
2Speed

Generational colony ark designed to settle the harshest frontier worlds the standard Colony Ship cannot touch. It carries a full terraforming suite, cryo-stored colonist reserves, and self-contained industry to bootstrap a new colony to self-sufficiency in a fraction of the usual time. Larger, slower, and far costlier than the Mk.I, the Ark is reserved for systems judged worth holding for centuries.

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Iron Titan

battleship · terran federation

T4
4,200HP
2,100Shield
32Speed

The Iron Titan is the Terran Federation's apex heavy battleship — the hull that fleet commanders request when they need a sector taken and held by brute force alone. Armoured in the same layered ferro-titanium plating as the Iron Fortress but scaled to battleship mass, it mounts twin siege railguns capable of penetrating station armour at extreme range, backed by a broadside battery of heavy kinetic cannons and a point-defence grid dense enough to intercept entire torpedo salvoes. Where the Juggernaut is a siege engine, the Titan is a battle-winner: fast enough to close with fleeing enemies and tough enough to absorb the fire that comes with doing so.

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Umbra Scout

scout · void syndicate

T4
700HP
450Shield
34Speed

The Umbra is a deep- and dark-zone reconnaissance specialist, built around a Void Syndicate adaptive cloak that lets it slip into the most hostile, sensor-saturated regions of the galaxy and slip back out unseen. Stripped of almost everything that is not a sensor or a stealth system, it trades firepower and durability for an unmatched ability to go where no fleet dares and return with the intelligence that wins wars before they are fought. In the lightless deep-zones where ordinary scouts are blinded by interference, the Umbra sees clearly.

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